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Saturday, July 23, 2016

Re: [MTC Global] Will Pokémon GO pave the way for more VR learning experiences?

Dear All,
Pokemon Go is the viral hit of the year; may prove to be the new way to find love! New applications would provide the smartest way to implement Internet of Things, tourist guidance, education and competitive enterprises.
  • Pokémon GO is a reality mobile game developed by Niantic and published by The Pokémon Company as part of the Pokémon franchise. It is free and can be played on iOS and Androids, which opens a lot of doors for players everywhere.
  • Along with utilizing a smartphone's GPS chip, which encourages players to go outside and catch Pokémon characters around you, it also leverages augmented reality (AR) technology, so it looks like those fictional cartoon characters are really in the world around you when seen through the phone's camera lens.While Pokémon Go is the most popular app to use AR, the technology isn't new, and there are many mobile applications for it.
  • Basic introduction to Pokemon Go may be found at http://www.pcadvisor.co.uk/new-product/game/pokemon-go-out-in-uk-now-complete-guide-pokemon-go-get-pokemon-go-uk-maps-hack-japan-master-3625388/

Lucky one like Nick Johnson may catch them all.

Cheers,

G.S.Autee




On Sat, Jul 23, 2016 at 10:46 PM, Prof. Bholanath Dutta <bnath.dutta@gmail.com> wrote:
There's no getting past it: Pokémon GO is the biggest game in the world right now. It's a fully-fledged cultural phenomenon. Lately you can't venture outdoors without tripping over somebody who's absent-mindedly chasing after a wild Pidgy (a small bird type Pokémon that seems to pop up everywhere throughout the game), blissfully unaware of you, the outside world and the numerous hazards around them. Gazing into my crystal Poké Ball, I would speculate that Pokémon GO's unprecedented popularity will lead to the following:

+ The market getting flooded with imitators and further games built around an augmented reality (AR). Some of these games may struggle without a strong brand behind them. I expect there will be some major public opinion push back at this stage. Still, can you picture a Walking Dead AR game where the world around you is beset by zombies? What about a Marvel game, where you walking around performing heroic deeds?

+ There will be a wider uptake in virtual reality solutions. If augmented reality solutions are popular, why can't their more sophisticated sibling follow suit? There will also be a wider uptake of augmented and virtual reality solutions throughout the corporate world.

I'm particularly interested to see how learning and development folk utilise VR to create more engaging, transformative training experiences. Can you picture a world where you walk around your office space (or a safe space somewhere) collecting clues, earning power-ups and more, all whilst learning about a health and safety (or compliance, or new product training, etc.)?

I think the lesson to be learnt from Pokémon GO is as follows: if you build it and it's a) fun and b) easily accessible, people will flock to it. If L&D learns the right lessons from these first tentative steps into the world of augmented and virtual reality, the future could be very interesting indeed.

What's your take? Will the rise of Pokemon GO lead to better uptake of AR & VR experiences?

--
EDUCATE, EMPOWER, ELEVATE
Prof. Bholanath Dutta
Founder &  President 
MTC Global: An Apex Global Advisory Body
in Management Education, ISO 9001: 2008
Partner: UN Global Compact I UN Academic Impact
Cell: +91 96323 18178 / +91 9964660759

 

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